Files to download |
Simple critter proto editor for Fallout 1 and for Fallout 2. date: 9th August 2011 |
The tool for automated conversion maps edited in BIS mapper to FO1 format. date: 9th August 2011 |
Newest version of F2Wedit. Version 1.4.x.x support FO1 files. date: 28th April, 2012 |
Updater for F2wedit. data: 17th March, 2010 |
Older version of the tool for editing items proto prototypes in Fallout2.
The "fallout2.exe", "master.dat" and "critters.dat" files are essential to properly work of this
aplication. Editor uses also "patch000.dat" if this file exists. date: 16th June, 2008 |
Editor for changing position of starting location (Arroyo) in Fallout2. This is not full tested version, so sorry for bugs. Please report and comment's so I will fix them. date: 05-04-2008 |
This is special ammo mod for new damage system in Fallout2. The
mod changes ammo statistics to good work with damage algo patch made by Ravachol.
The extended version of mod changes grenade, meele and HtH weapons, too. date: 28-01-2007 |
This is special ammo mod for new damage system in Fallout2. The
mod changes only ammo statistics to good work with damage algo patch made by Ravachol.
Grenades, meele and HtH weapons are not changed. date: 28-01-2007 |
This is damage algorithm patch for Fallout2. Patch fixes algorithm at this way that armour piercing ammo should be better than JHP ammo on hard armored targets. This is test version, and its need to make some small changes to some ammo prototypes but you can try it as is. date: 27-01-2007 |
This patch removes Talking Heads in mod Wasteland Merc 2. Patch was made for Shamo users request. Instalation in "readme.txt". date: 12-10-2006 |
This is unofficial patch for Wasteland Merc 2 installed with WM2-Vault Net ADDON. Please read "readme.txt" for more informations and installation. date: 25-05-2007 |
Test version, better balanced. Includes old barter scripts and healing properties for drugs from previous version. All stats for weapon, armour, ammo and critters armours are newly changed. This is not full version but you can play quite good. date: 22-02-2006 |
The mod contains only changes for critters, armors, ammo and weapon. All other changes from full 1.01c are removed (new barter scripts, new healing properties for drugs, removed burst mode for 14mm Pistol, AC stats for Robe, Leather Jacket and Combat Leather Jacket armours are changed because was too strong). date: 22-11-2005 |
Test version of editing tool for items prototypes in Fallout2.
The "master.dat" and "critters.dat" files are essential to properly work of this
aplication. Editor uses also "patch000.dat" if this file exists. date: 20-11-2005 |
This is an update to Ammo Mod ver 1.01c. Changes some ammo and weapons parameters and adds burst for 14 mm Pistol. New sfx files for 14mm Pistol.It should be install after install Ammo Mod 1.01c version. date: 17-08-2005 |
New version of Fallout2 ammo mod. Improved armour piercing ammo (AP) and FMJ. Increased damage of melee, normal and energy weapons. Some drugs have new statistics for balancing game difficulty. Merchants in Klamath, Den i Modoc will have AP and FMJ type ammo now to sell. This is English language version. date: 12-08-2005 |
Very old version of items editor. It needs unpacked files from "master.dat". date: 10-07-2005 |